
Rules
FEATS
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X
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X
SKILLS
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X
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X
Cover & Concealment
Cover
⢠Soft Cover (creature between attacker and target): +4 AC
⢠Low Cover (half wall, table): +2 AC
⢠Normal Cover (behind wall, pillar): +4 AC, +2 Reflex saves
⢠Improved Cover (arrow slit, nearly hidden): +8 AC, +4 Reflex saves
Concealment
⢠Concealment (20% miss chance): fog, dim light, foliage
⢠Total Concealment (50% miss chance): target not seen at all
⢠Attacker must guess targetās square with total concealment.
Spell Resistance
Checking SR
⢠Caster Level Check: 1d20 + caster level vs. targetās SR
⢠Success: spell affects target normally
⢠Failure: spell has no effect on that creature
When SR Applies
⢠Affects spells that directly target or include the creature in their area
⢠Harmless spells: target can choose to lower SR as a standard action
⢠Objects and mindless creatures usually have no SR unless noted
Damage Reduction & Energy Resistance
Damage Reduction (DR)
⢠DR X/ā: reduce all physical damage by X (e.g., DR 5/ā)
⢠DR X/material or type: only bypassed by that material or damage type
ā DR 10/silver: silver weapons ignore DR
ā DR 5/bludgeoning: bludgeoning weapons ignore DR
⢠DR never reduces energy damage (fire, cold, etc.)
Energy Resistance
⢠Resist X (fire/cold/acid/electricity/sonic): subtract X from that energy damage
⢠Immunity: no damage from that energy type
Skill Summaries
Climb
⢠Check: Climb check vs. DC set by surface
⢠Typical DCs: 15 (rough natural), 20 (cracked/ledges), 25+ (smooth or overhang)
⢠Speed: 1/4 land speed (move action) or 1/2 with ā5 penalty
⢠Failure by 4 or less: no progress; failure by 5+: fall
Spellcraft
⢠Identify spell being cast: DC 15 + spell level
⢠Identify spell from ongoing effect: DC 20 + spell level
⢠Learn spell from scroll: DC 20 + spell level
⢠Detect magic: identify school with DC 15 + spell level